![bzflag wiki bzflag wiki](http://images.bzflag.org/astevens/bzbg-guts.png)
- #BZFLAG WIKI FOR MAC OS X#
- #BZFLAG WIKI UPDATE#
- #BZFLAG WIKI UPGRADE#
- #BZFLAG WIKI CODE#
- #BZFLAG WIKI WINDOWS#
Then we’ll start to bring back specific low-risk features from 2.99.x and put them into 2.3.x, which we’ll release as 2.4.0.0 (or whatever we decide on). Now the plan is to move trunk (2.99.x/3.x.x) out of the way, copy v2_0branch (2.0.x) into trunk, and then relabel the new trunk as 2.3.0.0. Feature creep from the last five or six years caused us to end up with something we couldn’t easily fix.
![bzflag wiki bzflag wiki](https://i2.wp.com/www.linuxlinks.com/wp-content/uploads/2017/12/Screenshot-BZFlag.jpg)
We got lost in all of the bugs and features and couldn’t get a release out.
![bzflag wiki bzflag wiki](https://media.proprofs.com/images/QM/user_images/1826446/1481619078.jpg)
Essentially it’s been decided that version 3.0 was too big of a jump with far too many big changes. Some serious thought is being put into getting a new release of BZFlag out.
#BZFLAG WIKI FOR MAC OS X#
BZFlag 2.4.0 Universal Binary for Mac OS X.
#BZFLAG WIKI WINDOWS#
BZFlag 2.4.0 for 64-bit Windows (Only works on 64-bit Windows).BZFlag 2.4.0 for 32-bit Windows (Also works on 64-bit Windows).Polls only count users that are able to voteĬheck out the ChangeLog for more changes.The ID flag identification was moved to the server.
#BZFLAG WIKI CODE#
The screenshot code does not lag the client badly anymore.Ability for the server to force flags to be hidden on the radar.Per-object ricochet, which lets map authors selectively enable ricochet for individual objects.The OpenFFA game mode which is a teamless FFA, meaning you can shoot anyone regardless of color.The ability to turn off teamkilling on the server.
#BZFLAG WIKI UPGRADE#
We have documented the upgrade procedures here:
#BZFLAG WIKI UPDATE#
They will also have to update any of their third-party plugins to the new BZFS API format. Server owners will have to make some minor changes to their configuration files for BZFlag 2.4. Linux users will have to do a bit more work for that, but it’s still possible. Windows and OSX users will be able to easily keep both versions of the game installed and in use. There will be a transition period of several months. Servers will slowly upgrade to the new version, and some may run both versions of their maps for a while. You cannot use a BZFlag 2.4 client on a 2.0 server, nor can you use a 2.0 client on a 2.4 server. The big thing to note is that BZFlag 2.4.x is not compatible with BZFlag 2.0.x. We also, of course, put in some other fixes and features. So what we did was bring back selective features from the 3.0 development tree that were low risk so that we could get a successful release out. After BZFlag 3.0 development hit a brick wall, Bullet Catcher helped get the project motivated again by producing a plan to get a new release out that was based on 2.0.x. # bzrobots.exe -team red bots\lua\bzbot.BZFlag 2.4.0 “Wake the Dead” has been released. Linux/OS X: Python # cd bzflag/src/bzrobots (Due to the use of libtool, the binary TestRobot.so is in the. (Note: This quick start assumes that you will be testing bzrobots from within the build directory, have already run 'autogen.sh', 'configure', and 'make' and have not run 'make install') Open the bzrobots solution, then build the bzrobots and testbot projects. configure with the option -enable-bzrobots-python (and of course have the necessary dependencies) However, if you want to build Python bots, you will need to run. The BZRobots client (and support for C++ bots) will by default as a standard part of the bzflag trunk build. The current BZRobots code can be found in the BZFlag subversion system at Quick Start: Building Linux/OS X This work was continued in 2009 by Mathew Eis (AKA Bulldozer and KingRobot), again as part of Google Summer of Code. Information about his work can be found on his GSoC blog at In 2007 it was further developed by Jørgen Pedersen Tjernø (AKA daxxar) as part of the Google Summer of Code. The BZRobots Programmable Computer Player Client was originally developed by Brigham Young University as a project called BZRC there are no graphics, it is only text-based), so if you want to watch your bots in action, you will also need to join as an observer or player using the BZFlag client. Also, BZRobots is a "headless" client (i.e. It is designed to be an artificial intelligence training and development tool that operates under the BZFlag platform.īZRobots requires that you have already configured and are running an instance of BZFS, that allows one or more bots (using the -botsPerIP setting). (Note that the following information applies to the BZRobots in the upcoming BZFlag 3.0 release)īZRobots is a programmable computer player client that is compatible with the BZFS server.